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The interface of an unmanned system isn't just a human/computer
interface, it's a human/vehicle interface like the dashboard of a car.
But since the operator isn't in contact with the vehicle, the interface
must go through a computer of some sort. This introduces another layer
between the operator and the vehicle.
Autonomous Solutions has always paid particular attention to the interfaces that operators must use. We strive to make the human/machine interface effective, efficient, and satisfying to use. The Mobius software interface was built in part on research into the interfaces used in strategy computer games, providing a direct link to a behavioral schema already possessed by many users. This schema is itself based on the simple "using a map" behavior almost universally understood by adults, and integrates the "tool palette" long familiar to computer users. Mobius can be learned in a matter of minutes, and experimentation with the interface yields the clues necessary for a new user to become proficient simply by using the product.
Mobius also includes a full set of integrated help in the form of tooltips and property explanations.
For single vehicle applications, where a static, simplified interface is more appropriate, a "run screen" can be created that reduces operation to a few clear and simple controls. These are also particularly good for outdoor use, where their larger, high-contrast controls are more visible.
For teleoperation of vehicles, our OCUs are specifically designed for the type of use they will see.
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Last Updated ( Monday, 13 November 2006 )
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